From d173c5f29aa6cc007418a085077ea9a0a8b0f619 Mon Sep 17 00:00:00 2001 From: Devin Haska Date: Sun, 14 Sep 2025 22:39:33 -0700 Subject: [PATCH] fix(weekly-notes-11): grammar fix --- src/content/posts/2025-09-14-weekly-notes-11.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content/posts/2025-09-14-weekly-notes-11.md b/src/content/posts/2025-09-14-weekly-notes-11.md index e812ffa..ad63945 100644 --- a/src/content/posts/2025-09-14-weekly-notes-11.md +++ b/src/content/posts/2025-09-14-weekly-notes-11.md @@ -43,7 +43,7 @@ I do lament the loss of the hip hop influence with recent lofi trends. It feels I agree that the difficulty of Silksong feels like quite a step up from the previous game. My aging gamer instincts are nowhere near as sharp as they once were. I can feel the struggle already in my short time spent so far in the world of Silksong. -Yet, it feels a bit funny to me that gamers playing "metroid-vania-likes" are not engaging in the probably the most important part of the genre: exploration. Some sage advice at the end of the article: +Yet, it feels a bit funny to me that gamers playing "metroid-vania-likes" are not engaging in probably the most important part of the genre: exploration. Some sage advice at the end of the article: > But when a truly amazing game comes along that tries to gently steer the player with burly ants and difficult puzzles, they don’t appreciate it and they don’t listen. If you’re really stuck in *Silksong*, try going somewhere else.